![]() When you crash, you can "rewind" rather than starting a new game. For example, one level requires you to move 300 spaces without collecting any fruit in a single game. Unlocking a new level requires completing three "missions," which ask you both to do things that just involve playing the game well and, sometimes, achieving more ludicrous tasks. Snake Rewind features a set of 10 levels, which gives you something to aim for as you go along. ![]() The original Snake was pretty repetitive, even if it was addicting. In terms of the core gameplay experience, they have expectedly spiced things up. I appreciate the second option nonetheless and my overall take is that there isn't a meaningful drawback in terms of the changed controls. The other thing is that as the game gets more difficult, your snake moves more quickly, and you have to navigate tighter spaces, it's hard to do multiple swipes fast enough to avoid crashes. First of all, I found out my thumbs like to move diagonally, which will produce surprising results on occasion. There are two things to look out for with his control configuration, though. At first, I thought I liked this way better since it mostly avoids the overzealous tapping issue. If you prefer not to tap, you can choose to swipe instead. More than a handful of times I got antsy and pressed more than I meant to, causing the snake to go off in the wrong direction. The main drawback with this method is the accidental double-tap. If it is already headed left, it will go either up or down, depending on whether your tap is above or below the snake. If you tap anywhere that is left of the snake, it will turn to the left. By default, you move the snake by tapping. You wouldn't think the controls would be much of a topic worthy of discussion, but one thing has changed drastically compared to the original: our phones don't have physical buttons to steer anymore.
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